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my concept art for Subaqua

I am a recent postgraduate of UTS Animal Logic Academy (ALA), completing their Master of Animation and Visualisation degree in 2019. Currently I am looking to enter the 3D industry and have experience in concept art, surfacing, modelling and realtime game engine work.


At ALA I demonstrated creative originality and strong artistic vision, through being assigned as the art lead of Subaqua - the innovative, real-time project developed by my cohort for the UTS data arena (running on UE4). In Subaqua, I not only established the aesthetic style of the experience, but was also part of the team that created the initial prototype. For the prototype I designed the entire world, surfaced all the assets and built the whole environment in Unity.


I proved to be an adaptable, fast learner, and was given the role of surfacing the main character of our animated short, Bounty Hunter. By working on the character and numerous other assets, I have gained experience working in Substance Painter and Katana + Pixar Renderman22. I understand the node based structure of Katana, as well as shading and lighting. Furthermore, I have experience in realtime lighting, in Unity, UE4 and Marmoset. Modelling software that I have experience in are Maya and Zbrush, and I can work in Windows, Mac and Linux. I have also worked with Shotgun, and understand production and asset pipelines.


I know I am knew to this industry, but before ALA, I had studied visual art in Sydney for 7 years, as well as in Cardiff and Tokyo. I am an experienced contemporary artist, with a prolific practice based in illustration, traditional printmaking, 2D animation, poster and graphic design. I believe that my artwork and achievements exemplify my strong work ethic and creative passion, which I have continued in my 3D work.

in-engine shot from Subaqua